Inside the Fallout Universe, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's safe to say that audiences were pleasantly surprised by the quality of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture different facets of the player's experience.
There was Lucy the vault dweller, attempting to do the right thing and discovering that the barren landscape made that incredibly hard; Max, the militant faction new recruit, who starts doubting his cult's authority and unleashes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the radioactive badlands.
Building Anticipation for a New Chapter
The show's first season ending unveiled crucial details about who helped cause the nuclear war that condemned a population in underground vaults for an extended period. It also posed several enigmas open for the upcoming chapter – and, now, expectations are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the response to the show, so now people are arriving with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The second season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the series, despite the fact that it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” says Nolan. “That parched, blasted-out Route 66 vibe of the game is so much fun to translate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its makers insisted on physical models and sets were fabricated, mirroring the makeshift nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” says another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to appear as if it’s real.”
In fact, pretty much everything you see on-screen is real, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, alongside the visionaries behind the source material. This shared passion for the world is evident in the finished show.
The second season is being released on a weekly basis rather than as a binge-able batch, representing a shift from the first season. This format will create a different audience reaction, something the showrunners themselves are eager to observe.
“It's richer, it’s more expansive, it’s more humorous, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”